Gladiator Beast Charge
Trap Normal

Gladiator Beast Charge

  • Archetype:
  • Gladiator Beast

  • View:
  • 3170




Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 59
Deck 62

Gladiator Beast Charge — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

Gladiator Beast Charge is a Normal Trap that destroys up to as many face-up cards as there are differently named Gladiator Beast monsters you control, so its value scales with the board it sits in and it converts that board count into a multi-target removal effect. Its near-universal deck inclusion (400 of 400 decks, all with Gladiator Beast partners) earns accessibility and deckbuilding credit, but it does not raise intrinsic power on its own because frequency is not strength. High stats do not earn points here: a trap has no material value and creates no board by itself, and no combo or guide evidence was supplied to confirm how it performs in practice.

Axis scores

Axis Score Evidence
Accessibility 55 Played in 400 of 400 sampled decks at 1.03 copies average, but it is a set trap and no starter or searched data was supplied (observed; set timing is inferred).
Combo & Conversion 40 The text only destroys cards, it adds no bodies or setup, and combos_evidence has zero boards, so conversion is text-only inference.
Resource Economy 65 One card can destroy several opposing face-up cards when several differently named Gladiator Beast monsters are out, a 1-for-many swing (verified from text; scaling is inferred).
Effect & Interaction 65 Multi-target face-up destruction is strong removal when the count is high, but it cannot hit set cards and it needs the trap to resolve (verified from text; play-around cost inferred).
Material Utility 0 A trap card is never used as material or as a level or attribute source (verified from card type).
Resilience & Flexibility 45 Set trap that can be negated or stopped in the backrow; no counter or interaction data was supplied, so this is inferred.
Deck-Building Efficiency 70 One slot, no garnet or lock, and it is also played in Tri-Brigade and other non-Gladiator Beast lists (observed in decks_evidence; restriction on GB count is inferred).

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: Compactness / splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys several face-up cards at once when multiple differently named Gladiator Beast monsters are on the field
  • Near-universal inclusion across the Gladiator Beast ecosystem (400 of 400 decks)
  • Cheap single-copy slot with no garnet or lock restriction
  • Scales with board count, so it grows stronger as the deck's own board develops

Weaknesses

  • A trap, so it is dead in hand and needs to be set first
  • Only hits face-up cards, so set monsters and backrow are not affected
  • Power depends on having several differently named Gladiator Beast monsters; with one, it is a single-target destroy
  • Adds no board or material value on its own

Counters / choke points

  • Trap-negation or backrow-interaction effects that stop a set trap from resolving (inferred from general trap rules, not in evidence)
  • Opponents who keep their cards face-down or play around face-up targets (inferred)

Best use

Multi-target removal and board-clear trap that scales with differently named Gladiator Beast monsters. Decks: Gladiator Beast (archetype 698), Tri-Brigade (archetype 626). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: destroys face-up cards on the field, with a target count equal to the number of differently named Gladiator Beast monsters you control; Trap card type, Normal race, no ATK/DEF or material value; Listed in TCG, OCG, MasterDuel and DuelLinks formats; Deck inclusion: 400 of 400 sampled decks at 1.03 copies average, 23 distinct archetypes
  • Observed: Top partners are Gladiator Beast core cards at roughly 98–100% co-occurrence (causal caution: reflects archetype, not card strength); Gameplay share: 83.2% of decks are one gameplay type; Usage statistics: 100% inclusion at 2 copies in one small archetype (Fire Formation, 1 row); Non-Gladiator Beast archetypes such as Tri-Brigade and Primite also run it (67 and 14 decks)
  • Inferred: Set-trap timing means it is usually not live in the opening hand; Scaling with differently named Gladiator Beast monsters makes it a 1-for-many swing when the board is built; Generic destroy effect that can be slotted into non-Gladiator Beast lists; Can be stopped by trap-negation or backrow interaction
  • Data gaps: no combos supplied: combo conversion, starter and searched rates are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) legal_copies is empty for all formats no rulings or counter-card data supplied usage_statistics has a single small archetype row (Fire Formation), so its inclusion number is weak evidence top_card_context has no rankings











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